Fortnite is a massively popular online game and platform developed by Epic Games. It launched shortly after I joined Epic, giving me a front-row seat as it grew from its original Save the World mode into a much broader platform encompassing Battle Royale, Fortnite Creative, Fortnite Festival, and more.
Over the years, I worked across many aspects of Fortnite’s UX, designing menus, iconographic systems, HUD elements, and navigational UI. I also designed some of the early UX for mobile gameplay and spent several years contributing to the evolving experience of Fortnite Creative.
Working on such a large and constantly evolving product also gave me opportunities to contribute well beyond a traditional graphic design or UI/UX role. During a brainstorming session, I came up with the name “Fortnitemares,” which became an annual October event, and I designed the Telekineticon Device used to manipulate physics in Creative Mode.
Client
Epic Games
2017–2026